Posts Tagged ‘concept art’

So, first and foremost. This week I’ll be working at New York Comic Con in NYC. I’ll be at the Fanboy Collectibles booth 2937 (and selling some artwork as well.)

Also, I have my first game going through kickstarter right now. Day one and we’re already moving along toward our goal. Deathbot Derby on Kickstarter.
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While I could go into all the fine details on the game, and how fun it was to make the artwork for it, you’re better off just clicking the link and checking out the reviews we’ve gotten on it as well as seeing all the ins and outs of the game itself.
It’s a lot of game in a little box, and it’s fun.
If you cant help fund it, please share the link as that gets it seen by more people who may very well be interested in turning their friend’s robots into scrap.

Last but not least, just got my copy of Caustic Comics Insane Tales From The Dead featuring my piece EveVI. There is a lot of cool stuff in this book and the print quality on it is excellent. Proud to be a part of it.
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If you want to order your copy, go to www.InsaneTalesFromTheDead.com while supplies last as there are a number of limited edition covers for this book.

That’s all the updates for now. See you at NYCC, and will be working on some more cool projects on twitch after this event is over. www.Twitch.TV/JamesGroelingArt

JG out.

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Viking: Character Design Challenge 2016

Just finished for a Viking character design contest on Facebook in this group.
(To go directly to the post and give a like/comment/share, go here).
Also, if you aren’t doing so already, be sure to follow my art page on there. JG Art on FB

Fun and relatively quick piece to put together.
The concept on this one was a Viking protector, and his young charge. The girl is the future queen, and as such, is both a child, and still armed and willing to fight.
Micron line work, with acrylic paint on watercolor paper.

Have a few different things in the works at the moment, so will be updating sporadically with new things. Check back soon.

~JG out.

It has been a very long time since I’ve done any digital work. Mostly because I really just love the feeling or working with traditional media. However, I’ve realized that it can be very helpful in planning out larger pieces by doing some quick mock ups, as well as with some practice, I’m sure I can make some really fun digital paintings.

So far I’ve been working with GIMP, which is basically a free version of Photoshop. It works fine for what I’m doing, as is pretty straight forward as a learning tool on how to get things going.

The first one I started working with recently was based on a few sketches I’d done of a prospective t-shirt design I’d like to have printed up.

Here are the rough sketches in my sketchbook.

RockNRoll_BadASStronautSketch1   astronaut2

and then I did a very light rough sketch in pencil, scanned it and started making this.

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As you can see the image is still pretty roughly done. I’ve got some more work to do with the background design, and then line revision and sharpening details before I can have it color separated and sent to a printer.

The second one I’ve recently been working on is a character concept, the base idea was roughed out (again, in the sketchbooks), with an idea for the face and pose. Then scanned, and worked on. Background is still being sketched out.

ShifterHead  ShifterFig

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While I was playing with it, I was also occasionally flipping it, and realized I currently like it facing the opposite way. Head blown up as a second layer for detail viewing at the moment. I will be sketching more like this over the next couple months, as I really want to do more concept art work, and it seems that the digital route is preferred in that field. Also, now that I have a functional tablet again, I can actually do the detail work.

Of these two drawings, the astronaut will end up being finished as a tshirt design, going to do more revisions to get a really cool look to it. And the character concept I may end up attempting as a digital painting in the future. Will see how it looks when I finish detailing it.